EIGHT IS NEVER ENOUGH COMEDY TROUPE - ABOUT US
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Eight is NEVER Enough's Improv Study Guides

LET’S WARM UP - Improv Warm Up Games

Singers prepare their voices. Dancers stretch their limbs. Improvisers need to warm-up
their minds, bodies and the team. Professional talent uses the following exercises
regularly before rehearsals and performances.

STANDING IN A CIRCLE…

FREE WORD ASSOCIATION:
Go around the circle in order. One at a time, players yell out any word that comes to mind.
Never think. Just yell out the first thing in your head. Make eye contact with the person
that intends to follow you (to your left or right). If you are next make eye contact and
receive the energy of the prior speaker.

ZIP, ZAP, ZUP:
Player one claps, points and makes eye contact with another player in the circle while
saying “ZIP!â€� Player two does the same saying “ZAP!â€� Player thee says â
€œZUP!â€� Continue indefinitely. Big energy and focus will allow this game to wake up
the team.

COUNT to 21:
The whole team closes their eyes. As a team count to 21. Anytime two or more speak
together, start back at 1. The team must listen to each other, each other’s breath. At a
recent rehearsal, EIGHT IS NEVER ENOUGH cast members achieved this on the first try.
This is not the norm, but it is the sign of a team working together.

ONE WORD STORY:
Create an original story. Each player can add one word at a time. Every word is important.
Listen to the entire team so that your word will make sense grammatically and to the
story. Project so that others can understand you. Make eye contact with the player
before and after you, and then follow the story around the circle with your eyes. This will
ensure the highest level of focus.

ONE SENTENCE STORY:
Similar to ONE WORD STORY, each player gets to add a full statement. Each statement
should add details to the scene and/or forward the action of the plot.

FIRST LETTER/LAST LETTER
Go around the circle telling a story. Each player must begin their first word with the last
letter of the last word of the previous player.

LIMERICK:
Create a series of original Limericks – 5 line poems in the pattern AABBA – one line
per performer. Player one, two and five share a rhyme scheme. Player three and four
have their own rhyme scheme but relate to the rest of the story. Remember how many
poems will oddly rearrange words to get a certain word at the end. Many poems sound
like they were written by YODA. But these are tricks you can use.

WHAT ARE YOU DOING?
Player one performs and activity. Player two says “WHAT ARE YOU DOING?� Player
one names an activity different from the one being performed. Player two performs the
new activity. REPEAT! Version ONE: After you name a new activity, go to the back of the
line. Version TWO: stay on stage until you mess up.

ONE WORD RHYMING:
One person says a word (exp: dog). The person next to them must  rhyme with that word
(exp: frog). Then that person comes up with a new word for the next person to rhyme
with.

IRISH DRINKING SONG AKA IRISH "JIG"
This is actually a song we do in our shows but it makes you think and it really helps
players warm up vocally and mentally.  It works best with 4 players at a time. The last line
always rhymes with the second line.


















Articles and Handbook by
Walt Frasier. Mr. Frasier has appeared on film, TV, Commercials
and the Live theater and is currently the director of instruction for the COMEDY HALL OF
FAME FOUNDATION. See Walt Frasier live in Times Square and touring nationwide in
Improv Comedy Troupe
EIGHT IS NEVER ENOUGH.
Improv Performance
Tips:

Handbook Home

Why study improvisation?

I want to improvise
- Getting started

Teamwork in Improv

The Responsible Performer

The Performers Journal

Improv Warm Up Games

Improv Guidelines
& Techniques:

Rule #1 "Yes AND"

No Questions. No Blocks

Pantomime

Setting Up Your
Scene:

List of Ask Fors

Creating a Character

Creating a Situation

Creating a Setting
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