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| SGF Productions, LLC 212-568-6560 Info@fpny.org Eight is NEVER Enough Home |
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| Eight is NEVER Enough's Improv Study Guides LET’S WARM UP - Improv Warm Up Games Singers prepare their voices. Dancers stretch their limbs. Improvisers need to warm-up their minds, bodies and the team. Professional talent uses the following exercises regularly before rehearsals and performances. STANDING IN A CIRCLE… FREE WORD ASSOCIATION: Go around the circle in order. One at a time, players yell out any word that comes to mind. Never think. Just yell out the first thing in your head. Make eye contact with the person that intends to follow you (to your left or right). If you are next make eye contact and receive the energy of the prior speaker. ZIP, ZAP, ZUP: Player one claps, points and makes eye contact with another player in the circle while saying “ZIP!” Player two does the same saying “ZAP!” Player thee says “ZUP!” Continue indefinitely. Big energy and focus will allow this game to wake up the team. COUNT to 21: The whole team closes their eyes. As a team count to 21. Anytime two or more speak together, start back at 1. The team must listen to each other, each other’s breath. At a recent rehearsal, EIGHT IS NEVER ENOUGH cast members achieved this on the first try. This is not the norm, but it is the sign of a team working together. ONE WORD STORY: Create an original story. Each player can add one word at a time. Every word is important. Listen to the entire team so that your word will make sense grammatically and to the story. Project so that others can understand you. Make eye contact with the player before and after you, and then follow the story around the circle with your eyes. This will ensure the highest level of focus. ONE SENTENCE STORY: Similar to ONE WORD STORY, each player gets to add a full statement. Each statement should add details to the scene and/or forward the action of the plot. FIRST LETTER/LAST LETTER Go around the circle telling a story. Each player must begin their first word with the last letter of the last word of the previous player. LIMERICK: Create a series of original Limericks – 5 line poems in the pattern AABBA – one line per performer. Player one, two and five share a rhyme scheme. Player three and four have their own rhyme scheme but relate to the rest of the story. Remember how many poems will oddly rearrange words to get a certain word at the end. Many poems sound like they were written by YODA. But these are tricks you can use. WHAT ARE YOU DOING? Player one performs and activity. Player two says “WHAT ARE YOU DOING?” Player one names an activity different from the one being performed. Player two performs the new activity. REPEAT! Version ONE: After you name a new activity, go to the back of the line. Version TWO: stay on stage until you mess up. ONE WORD RHYMING: One person says a word (exp: dog). The person next to them must rhyme with that word (exp: frog). Then that person comes up with a new word for the next person to rhyme with. IRISH DRINKING SONG AKA IRISH "JIG" This is actually a song we do in our shows but it makes you think and it really helps players warm up vocally and mentally. It works best with 4 players at a time. The last line always rhymes with the second line. Articles and Handbook by Walt Frasier. Mr. Frasier has appeared on film, TV, Commercials and the Live theater and is currently the director of instruction for the COMEDY HALL OF FAME FOUNDATION. See Walt Frasier live in Times Square and touring nationwide in Improv Comedy Troupe EIGHT IS NEVER ENOUGH. |
| Improv Performance Tips:
Handbook Home Why study improvisation? I want to improvise - Getting started Teamwork in Improv The Responsible Performer The Performers Journal Improv Warm Up Games Improv Guidelines & Techniques: Rule #1 "Yes AND" No Questions. No Blocks Pantomime Setting Up Your Scene: List of Ask Fors Creating a Character Creating a Situation Creating a Setting |